(Please note this is regarding UDK/UE3, not UE4 or UE5.)
I have a dominant directional light moveable. It has a material that simulates cloud shadows on the ground. It works fine at 1080. If I change the resolution to 4k, the light function disappears. When I switch back to 1920x1080, the light function reactivates.
I’m running the game in DX11 on an Nvidia RTX 3060, so I should have plenty of GPU power to spare.
Has anyone noticed an issue with light functions disappearing at higher resolution? How did you fix it?