Hi, I’m not very good using blueprint, as it was not good using kismet. I prefer the coding.
I am following this tutorial: https://wiki.unrealengine.com/First_Person_Shooter_(Tutorial)
and I find the final part, which talks about the animations, too complex, with many steps to get what was achieved in UDK with only 4 nodes.
Probably the new system is very powerful and has many uses, but to make a simple AnimTree I see it too much complex.
I wish I could control the animations from code, choosing which animation to blend according to the pawn physics, acceleration, etc… with none or minimal intervention of blueprints. Can this be done?
I would also like to know if it’s possible to define pawn properties from code, as was done in UDK in defaultProperties, instead of creating a blueprint.