Doing a memory check disconnects me from uefn

t was like that for me as well.
Then I did the following:

  1. Connect session (the game then starts automatically for me)
  2. Then end the game in the editor
  3. Start memory calculation. A window will then open with the message, please upload a private version.
  4. Click on upload in the window. A private version will be uploaded and the editor will disconnect from the session. Don’t go back to the lobby!
  5. After the private version has been uploaded, a window opens in the editor at the bottom right where an attempt is made to start the storage calculation. Don’t do anything to this window! Just let it run!
  6. Disconnect session in editor
  7. If the session is disconnected then start the session again in the editor
  8. You will then be asked in the game whether you want to exit the mode.
  9. Click exit.
  10. The game goes briefly into the lobby and then automatically reconnects to the editor and starts the game automatically again
  11. Then end the game in the editor.
  12. It will then show that the memory check has been carried out.

I’m keeping my fingers crossed that it works for you too.

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