DOGEcrash - A dystopian cyberpunk procedural death labyrinth rocket jumper

That’s a good idea! Hopefully between that and the fact it’s only going to be visible on screen for less than a second when you die should make it less obvious of a pattern. I also had an idea for a simple way to animate the propagation of the cracks:

I’m torn on the “ripple” in the refraction as it might overpower the cracks in motion, but it might also give a cool sense of being a futuristic liquid display of some kind (these are your eyeballs after all). Will test and tweak as appropriate.