So there was this Cyberpunk Jam which I found out about only as it was ending. It had a theme image (for some reason) of some cyberpeople jumping off of blue and purple buildings.
Hot on the heels of that was both the 7 Day Roguelike challenge and Procedural Death Jam. I attempted to make the idea I had for Cyberpunk Jam into a more procedural-content-focused game in Unity, my engine of choice at the time, but came down with a cold and got too sick to finish by the deadline.
UE4 is released and I’m converted almost instantly. I decide to hold my own game jam! The man can’t tell me to respect the flow of time.
So throughout last week, I gave myself the task of recreating it in Unreal on the same time frame. As an additional challenge, I decided to make it using only Blueprint. Here are the results:
The game takes place in a randomly generated city. You are a cyberthief sent on a mission to steal enough of the cryptocurrency of the future to stage a 51% attack, retiring to a cushy life on The Moon. For some reason your primary mode of locomotion is rocket jumping.
The game is basically in “cool tech demo” state right now, however in testing I’ve found that it’s fun enough that I want to polish it up before releasing it. I’m going to take a week or two to improve the movement and add a couple more mechanics and some proper sound. At that point I’ll release it for free!
More details to come in this thread.