Thank you so much! It’s going to be out in the coming weeks. Don’t want to make a more specific promise I can’t keep.
This was sort of a “slow jam” where I set out a number of objectives for myself:
- Make a tight, polished game revolving around a couple simple mechanics
- Procedurally generate the world
- Make it a risky aesthetic experiment
- Teach myself UE4
- Only use Blueprint
- Only use example/free assets or assets I made myself
The scope of the game has grown far beyond what it originally was (it was going to be a sort of first person Flappy Bird-esque infinite runner with vertical elements), and while this is largely due to my inexperience as a project planner, it’s also because I’ve been going out of my way to learn good Unreal Engine hygiene at every step, and develop durable techniques that I can re-use in my next (and first large-scale commercial) game.
Oh yeah on that note I’m releasing this free, or rather Pay What You Want so that people can leave tips if they like. I’m also going to release the project files and my assets under a fairly open license, music and all. I hope someone else will learn as much from it as I have! Maybe if I’m really lucky Epic would put it on the Marketplace to show off what one person can do with no artists or experience if they put their mind to it :3