While working on my first architectural project in UE5 I encountered the following problem with one of my sequences. It appears that the Depth of Field quality is really low and glitched. I was wondering if there is anything I can do to improve it or if those are just the limitations of the UE at the moment.
Below I am posting a couple of frames showing the problem and the render setup that I used in the Render Queue.
Hey there @Morzyk! Generally when I see DOF artifacting like this, it’s due to TSAA interacting in an odd way with the DOF. In your case it seems that you already have AA disabled. Are you rendering with hardware or software raytracing?
Can you please tell me what you mean by Hardware/Software raytracing? I am a bit of a beginner here.
I have an option to [Use Hardware Raytracing when available] in Project Settings enabled if that is what you mean. Also [Support Hardware Ray Tracing] is ticked.
You nailed it, so that’s definitely not the issue here. I work in the real-time rendering arena mostly, so I’m going to spin up a couple of test renders to see if I can get it cleaner. May I see the camera settings by the way?