@Chosker, nevermind, i managed to get a reference to my UberPostProcessEffect in the chain.
However when I’m in game testing it out. The dof focus doesn’t follow the hit location from my trace.
I know that the trace is correct (as i’m outputting the name of what I’m looking at and it’s correct). On my map, under ‘World Properties’ I have set ‘DOF Focus Type’ to ‘FOCUS_Position’.
However the focus point just seems to be static.
I’m really not sure what I’m missing. I’m able to enable/disable the UberPostProcessEffect through my reference, so i know I’m using the active effect node.
Any ideas on why the DOF doesn’t focus on the trace targets?
Edit: I just figured out I needed to uncheck the focus position option in world properties. It seems, if checked, this has precedence.