this might be a noob question but i put WITH_EDITOR in build.cs and it seems like doesnt work in there…
#if WITH_EDITOR
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd" });
#else
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"});
#endif
when i dont use WITH_EDITOR, it works just fine.
does it realy matter if dont use WITH_EDITOR test in final standalone game, or should i realy use it…