If so, how far must you go to trigger it?
If you don’t use origin shifting then yes, at around 6km
How do you use origin shifting? I can’t find any tutorials.
Don’t think I’ve seen any memorable tutorials or even seen an example project.
Been looking myself for a while so if you find some please share back on here.
In Blueprints you can play around with the ‘Origin-Rebasing’ Node (test for lag).
Remember to disable killz / world-bounds-check (maybe bump near clip plane)…