Hello, I’m trying to build a totally vanilla UE4.27.2 from GitHub using VS2019 under Win10 x64 and latest Microsoft’s SDK 10.22000
Did everything correctly as per instructions (Setup.bat then GenerateProjectFiles.bat then Win64 / Development Editor / UE4 as a startup project)
But UE Editor in particular fails to build because of:
“C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt\wrl/event.h(211): error C4668: ‘_NOEXCEPT_TYPES_SUPPORTED’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’”
and another 3 similar errors in that same header, which in turn results in MSBuild failure and exit code 6.
So is it an SDK issue? Do I need an older one? Or is it something else?