Does using Booleans cause poor performance?

Hello, Im attempting to make a game, right now im making the buildings and I was wondering if using Booleans will cause bad performance Im using blender to create the buildings.

Hey there @Fura! Welcome to the community! If we’re talking about Boolean operations on meshes at runtime, they are decently computationally expensive, so if you’re making a whole city with them procedurally I’d recommend doing so and baking them in before the gameplay portion of runtime.

However, you could probably get away with it if there’s only moderate amounts of buildings being generate at once. I’d recommend setting up a test to see the performance impact in relation to your game however, as your game may not need so much optimization.

If you’re talking about Boolean operations in blender, those are baked into the mesh and will have 0 impact (aside from increased polygons) on performance Unreal side.

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