Does Unreal use empty LOD by default?

I was just wondering if unreal has empty LODs that it uses automatically for items off the screen or if they have to be created and implemented by oneself?

Hello Torino500,

Once you import a model into UE4, there is no Default LOD or Empty LOD. You can adjust the Screen size of the object by duplication of the Model into the LOD However this is not very efficient and wont save you any Frames since your still trying to push “Assuming” high level Model.

Easiest way to Create lod’s is to make a High poly Model then Reduce the Polygons while trying to retain the shape. If your a Maya user I could show you my Simple way of doing this.

There are many ways and Solutions to reach for this!

This picture here is my workflow for Maya in creating lods that i can import automatically into UE4, I mainly Create high to low. Select the highest Poly model to low then Group them in LOD, it will show up in my outline that its a LOD object. Once i Import it into the Engine All i have to do is set the Screen Space size and the Textures and I’m good to go.