I’m working on a group project and the team decided they wanted to use a bunch of plugins, but put all of those plugins within a folder in the Plugins folder.
Example structure:
ProjectName/Plugins/MasterPluginsFolder/PluginA/
ProjectName/Plugins/MasterPluginsFolder/PluginB/
…
Now we’re seeing an error after a change to one of the plugins, but only in this project. It compiles standalone. I’m curious if Unreal officially supports this kind of structure or if we’re just lucky? The documentation seems to suggest that it does not.