I have an FBX that has a blendshape animation. The blendshape uses in-between blendshapes to keep animation easy with one slider. Imported into Unity perfectly. Unreal…not so perfect. The blendshapes have been imported, but the animation ignores the in-betweens.
Does Unreal not support in between blendshape animations? Or is there a trick to importing them (I’ve tried just about every export/import setting at this point.)
Here is a video to show the issue: https://youtu.be/natWCBwb0KY