Does Unreal Have Endless Vertical WordSpace for Paper2d?

I am looking to create an endless runner type game, but in a vertical style instead of an endless runner to the right style. I understand in most cases you would move world from right to left in endless runner, instead of having player move.

My question is if we could use an endless vertical space so I could use the Launch Character function and delete and spawn background and objects every time player hits new trigger(to spawn new objects above)?

Would this cause issues on mobile devices or PC exports?

In other words… could I keep spawning backgrounds +3600 pixels above last spawn, moving the bottom background +3600 above?