Does unreal engine support textures that have multiple UV tiles? To clarify, i am referring to an object that was textured in substance painter, perhaps, and has several UV tiles (UV.OO1, UV.002, etc.) under one texture. I am not referring to tiling a material so that it can be repeated.
Also, if anyone has any good tutorials for setting up this UV tile system in UE5 I would appreciate it as everything ive come across is how to repeat a texture by tiling.