Does Unreal Engine require your hair mesh to have a direction map to drive the anisotropic lighting?
My hair mesh already has the base color and normal map. Since I have a normal map for the hair mesh, does that mean I don’t need a direction map?
Does Unreal Engine require your hair mesh to have a direction map to drive the anisotropic lighting?
My hair mesh already has the base color and normal map. Since I have a normal map for the hair mesh, does that mean I don’t need a direction map?