Does Unreal Engine have a frame work?

Hi, so I have a general question about the Unreal Engine…what is its “frame work/ work flow”?

For example Godot you work with nodes in a tree to build things and nodes can send signals out for other nodes to use and you build this game from this ‘observer pattern’

Unity uses game objects and components (and eventual will have an entity component system type frame work)

Does unreal have its own type of frame work? I feel like it would help a lot to learn the software if there was some type of organizational /work flow to go by, but most tutorials I have come across mainly just go into just the software and where to find things and how to do things but I can’t seem to find an overall frame work.

google “unreal engine gameplay framework”