I’m releasing my first game and I have a concern.
If I set my default RHI to DirectX 12 in my project settings, will users without DirectX 12 support automatically use DirectX 11 instead?
If not, how can I add DX11 support even if I want to target DX12?
This is my current setup in Project Settings > Platforms > Windows:
My project is a small 3D game, 100% blueprints, that I’m releasing on Steam. I’m using Lumen, but not Nanite because I know it requires DX12 and I want support for both versions.
I did a lot of research but I’m not finding an answer to this. Thanks in advance.