Not quite correct. The Intel HD 3000 is unsupported on Mac OS X for two reasons:
- As it is an OpenGL 3.3 GPU it doesn’t support volume texture rendering on Mac OS X due to a deficiency of the Mac drivers/OpenGL & we don’t presently handle this case correctly.
- There is a serious performance problem in the Mac drivers for the HD 3000 when running UE4 which we have yet to resolve.
Even were these two problems to be fixed performance would be low as the card isn’t very powerful and would struggle to run the big samples (e.g. ElementalDemo). Smaller games might run acceptably though.
Not sure about Windows, that’s not my area.
When comparing to D3D 11 Shader Model 5, which is a little unfair as Mac OS X’s OpenGL 4.1 is only equivalent to D3D 10 Shader Model 4. When comparing Mac OS X OpenGL to Windows OpenGL or D3D10/SM4 the performance is very, very close in most circumstances.
Depends on the Mac - the laptops aren’t very powerful since they use standard mobility GPUs which is a problem for most Windows laptops too. The BTO iMacs should be pretty decent & the 2013 Mac Pros are genuinely fast.