Does unreal consider helping developer to operate umg nodes in runtime ?

I‘m a unity developer for more than 10 years.Now I begin to learn UE.
While I found it’s so inconvenient than when I run game in editor I couldn’t know which node is active in scene and which umg is open.
Though there is a umg refractor tool ,it’s so limited.Specially,when the umg window show just 2 seconds I can’t know grasp the umg with this tool.
Is there possibility to list loaded umg in runtime?

Thus everything will be more convenient.