Does Unreal 5 no longer support Control Rig inheritance?

I remembered that UE4 supports Control Rig inheritance, but I cannot find any way to do the inheritance or reparenting of a Control Rig in UE5. Has this feature been removed? If I have a Control Rig created for a skeleton, and I want to reuse its logic for other skeletons, is there a modular way to do this instead of creating duplications of the original control rig and re-importing new rig hierarchies?

hi @JunceW
Tutorial on Tube

Unreal 5 Control Rig inheritance tutorial