Does UE5 have BSP menu?


Thank you for UE5 early access!

I have a question about menu. Although UE5 has a lot of the cutting edge features, I wanted to use familiar BSP then noticed I couldn’t find it in Mode menu. There is brush edit menu but nothing to place a brush geometry.

Doesn’t UE5 have BSP? Or do I need to activate some plugin for it?

BSP have been removed from UE5.
You can add basic static meshes similar to BSP from the menu.
See Upgrading to UE5 Early Access - Unreal Engine
in “Reviewing Engine Changes” at 2:53.

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This is very bad news. Using BSPs and converting them to static meshes is fast way to create simple things straight in the editor.

The BSP menu has been replaced by the Mesh Editing menu. All the same BSP shapes are there as static meshes, and with the new mesh editing tools you have more capabilities to modify them than before.


Yes the Mesh Editing menu has the same shapes and all the fancy tools but they are not very useful for building things. If I create a 100 unit box and a 300 unit box the latter is just scaled version of the former meaning that I can’t use the same texture on them because of streching:

Another issue is that there is no way (at least I didn’t find) to use subtractive brushes. They are very handy for creating windows and doorways etc. With BSPs you could build for example a simple house in no time, convert it to a static mesh and assign materials to it. That’s not possible anymore. Yes one could always use Blender or similar but all small indie game developers don’t have time or capabilities to learn using a 3D modelling software just to create simple things for their games. I could bet that many single-man game studios are dependent of BSPs, they just are a life saver for those who can’t use other modeling softwares to create assets.

Are you talking about this


WoW! Didn’t notice that, thanks!!

As for your texture issue, there are UV tools in the mesh editing menu that can solve that.
And no there aren’t subtractive brushes because brushes are BSP. The tool is meant for meshes.
However, you can use boolean operations which are included in the tools

It’s still there.
Create → Place Actors → Geometry tab
FYI: Left Alt-P works to bring up “Place Actors” too.


Thank you for letting me know how access to BSP tool in UE5. Also, it is good to know that UE5 will remove BSP in the future. I watched the video mentioned here then activated the Mesh Editing Tool and started learning it to be ready for future update.

My favorite workflow was to do gray-boxing with BSP then converted them to invisible blocking volumes and place modular static meshes inside the volumes for human eyes. It was useful because placing visible meshes rarely broke a game play in the workflow.

It seems I won’t have to change the workflow thanks to the Mesh Editing Tool, supporting to convert between a mesh and a volume. (UE5 won’t remove a blocking volume, right?)