Does UE5 have a blueprint node that can get the position information of all vertices of the skeleton model

UE5, is there a blueprint node that can get the position information of all vertices of the skeleton model, and I want to export the information as a script file. If someone has a better solution, they can also provide other ideas.

Hi there @FunnyCharly. Hope you’re well!

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Thanks and happy developing! :slight_smile:

Hey there @FunnyCharly! I don’t believe there is a blueprint method for it. From what I could find in the source, you can get Skinned vertex positions inside of this class, but it’s only accessible from source in this case.

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I saw this post yesterday,maybe it will helpful,but I didnt open my project successfully after I use this plugin,because the C++project reported a lot of errors.

That will definitely help out! I’ve got a lead I’m going to follow up on and I might be able to slap something together if the errors are an easy cleanup.

OK!Hope you will solve your problem successfully.And I’m looking forward to your reply and share your experience!

Ahhh so my first shot was unsuccessful, I remembered Rama’s Victory Plugin has a node for getting every vertex but it seems like it’s only for static meshes. Going to take a swing at modifying the old plugin itself.

Maybe you can try the way that I gave you,try that plugin,I know very little about C++,so I have no idea how to make it work temporarily.