I’m currently developing a text game and want to make it accessible for those with visual impairment if possible.
Bump… I am also wondering this. Potentially, an option may lie in creating your own .wav audio files and allowing them to access those based off of taps on the screen. That in and of itself would be relatively simple for the most part.
The real issue comes in when you consider that if the person is already using a screen reader, as far as I have been able to ascertain, the screen reader itself has no way to “see” what is written on the screen. So far as I can tell, there is no way to make buttons visible and individualized to the screen reader the person is using.
Hopefully someone knows of a fix for this! Preferably in blueprints… but if another way works, then I would be willing to try it!
UE4 itself does not support screen readers, but you can probably easily integrate the Tolk C++ library which allows you to output strings to desktop reading software in windows.