Does UE4 support multi-monitor?

Any solutions? Looking forward to some solutions…

Any solutions? Looking forward to some solutions…

Hi , I had the same questions. Could you please clarify if NDisplay is good to cheat a local LAN game??

https://forums.unrealengine.com/development-discussion/rendering/1673256-is-ndisplay-suitable-for-cheating-a-lan-multiplayer-game

Concept:
It’s a Third Person game, where we hook up all the input to the Master Node, and each Client Node in terms of NDisplay track different players POV. We are trying to stay away from server authentication and multiplayer programming. So instead we are just building a singleplayer game, using NDisplay to achieve multile Player’s views, at the same time retain the visual fidelity.

Problem:
The demo videos are mostly Cave/Dome like productions. I am wondering if it is possible for each Client Node to see seperate Third Person Player’s POV, away from one uniform transform.

ALSO, based on the documentation pages on Cluster Event, and Cluster Input page, it seems like the NDisplay system is still trying to broadcast certain messages. Does that mean, if I create a game running NDisplay, I have to change the logics and build a Cluster Event Wrapper around all my singleplayer events???

Hello Community,

You can try to go to “Editor Preferences” → Inside the “Level Editor” open “Play” → Search Multiplayer Options…
Inside of multiplayer options there is a “Client” tab → Tick the box “Route Gamepad to Second Window”.
Back to the Play Button to simulate a game → Expand the button with the little arrow →
Write “2” inside of “Number Of Player” → Set the “Net Mode” to “Play as client”…

Make sure you assigned “Input Actions” and “Axis Actions” to a gamepad.

Did that work for you?

Greetings