Does UE4 support Active Ragdoll?

https://forums.unrealengine.com/t/how-to-create-charactor-like-the-game-party-animals-human-fall-flat-gang-beasts/229208
would you please take a look at this post? thanks!
I think the charactors in these games are PURE & WHOLE physics, right? the animations including walk, run, jump, etc, are some predifined direction and magnitude of certain Force, right? and if so, could UE4 made this kind of charactor by default? or should the UE4 source code should be modified? or UE4 is able to achieve very similar charactor using other built-in solution?
thanks!