Does UE4 have something like StartCoroutine in Unity?

Hi, i’m new to ue and do unity programming before.
is there something like StartCoroutine in Unity? i’m really like it which you can write a state machines much simpler.

Simple answer is no. If you need to create your own state machine you can simply create it in BP using events and adding frame delays where you would yield in unity.

Check out . I too was looking for coroutine solution in UE4 and this scripting language provide this feature. The language is neat and you can call almost all UE4 api from skookumscript. Check out its UE4 skookumscript demo, it shows how to use coroutine.

thanks, i will check on that.