To follow up: I just realized that if you are using Path Following (SimpleMoveToLocation()), there may be issues w/ using that on a client in network games. I’m trying to get clarification from some folks and I will follow up!
To follow up: I just realized that if you are using Path Following (SimpleMoveToLocation()), there may be issues w/ using that on a client in network games. I’m trying to get clarification from some folks and I will follow up!