Does UE4 have client-side prediction built in?

Hello :slight_smile:

First of all thank you very much for your help on this! The solution you posted has been fantastic.

I am, however, having problems setting up the proxy. I have posted my question here: How do you set up a camera on a proxy pawn for a character? - Cinematics & Media - Epic Developer Community Forums

If you have the time and notice any reasons why this isn’t working, I’d greatly appreciate the help. Alternatively, if you know of any tutorials that could be useful to watch as I try to problem solve - please let me know :slight_smile: