Does UE4 have a way to store typeids?

I’m looking for a way to store a typeid for a template function. For example:

template <class T>
inline void AddProperty(FName Name, T& Data)
{
	//How to store the value of T?	
}

In base C++, I’d:

type_info DataType = typeid(T);

But UE4 doesn’t know what the type_info type is. (Normally it’s defined in std). Does UE4 have its own way of doing something similar? I don’t actually need the type_info in particular, I just need some unique value which I can store and then later use for comparison.