Does UE have issues rendering when character too close to camera?

Hi, I am using a robot animals pack. Great pack by the way! I have the robo cat rather close to camera. Trying to do a shot clopse up with its jaws open. But I noticed when I get a certain distance from camera, weird things start happening, appears that interior of the cat head/jaws are being shown, though camera is set back from the cat.

In this video, you can see the effect:

Any ideas on what might cause this? If I disable camera I still see the effect. Seeing how many params are in UE, I thought maybe there is something that effects near vs far rendering.

I just made screen shot of top view, maybe it reveals something? Here:

I see that at the point this is happening, the cat head crosses where those purple lines stop.

thanks as always!


Ok, I think problem solved: seems I had to set camera default clipping plane to less than the default 10.