Does UE compilation require Qt 5?

During this, I saw some errata (chronologically undermentioned):

  1. This shouldn’t be X11 these days. Regardless, it could at least adhere to the DE’s anti-alias preferences.

  2. Removing corrupt toolchain and redownloading

    This probably isn’t of any importance, considering that UE remediated it.

  3. /usr/bin/xdg-mime: line 885: qtpaths: command not found

    Considering that dnf5 provides /usr/bin/qtpaths returns results:

    qt5-qttools-5.15.17-1.fc42.x86_64 : Qt5 - QtTool components
    Repo         : updates
    Matched From : 
    Filename     : /usr/bin/qtpaths
    

    …this is worrisome. It should have prompted me to install it. In fact, every time I register the installation:

    …I see it again:

    RokeJulianLockhart@Beedell:~/Documents/The_Unsanitised/Git_Repositories/Unreal_Engine/Engine/Binaries/Linux$ ./UnrealVersionSelector-Linux-Shipping
    5.1.0-23329225+++UE5+Release-5.1 1008 0
    Disabling core dumps.
    /usr/bin/xdg-mime: line 885: qtpaths: command not found
    

    KDE Plasma 6 utilises solely Qt 6, so I’d rather not have Qt 5 installed, if possible.

hey fellow linuxer.
i use kde ubuntu and i haven’t noticed the

/usr/bin/xdg-mime: line 885: qtpaths: command not found

ue should not require you to install anything on your system. i actually like it’s that way.

that’s an old dialog, from when ue started on linux. i think it’s good that it still supports x11 as some systems still use it. like mine.
having said that, beware that ue doesn’t officially support wayland. and i’ve heard a few issues of using it under wayland.