Does TMap support the SaveGame tag? I’m currently relying on TArray only for saving objects within a container.
UPROPERTY(SaveGame)
TMap<FMyKey, FMyObject> myObjectsToSave; // Is this save to use?
Does TMap support the SaveGame tag? I’m currently relying on TArray only for saving objects within a container.
UPROPERTY(SaveGame)
TMap<FMyKey, FMyObject> myObjectsToSave; // Is this save to use?
I am pretty sure it is, i have used it before with SaveGame, i am sure.