I’m considering using the Unreal Engine and I need a very specific information that I can’t easily find in the documentation so I hope people can give me a hand with this.
Can you in an intensive way:
- Deactivate/unload several mesh faces from the physics side (also the graphical side/visibility).
- Replace that face with other mesh/faces and keep it running as the same entity (physical coherence ensured: no physical contact when switching, etc).
- Modify skeletal meshes and mesh point relations in runtime.
Thanks in advance.