Does the scale rotator node act differently in Unreal Engine 5?

I transferred a blueprint from Unreal 4.27 to Unreal Engine 5. It basically works, except for a bit that used the Scale Rotator node. I was using that to dampen the rotation on a turning object, with the new node, it multiplies it’s movement, regardless of whether I use a whole number or a fraction. Did they change the way the scale rotator node works in UE5? How do I get the 4.27 functionality back?

Turns out I was scaling the rotator incorrectly all along, it just seemed like it worked in a certain orientation.

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