Upon starting on my game, a level loads along with my player controller. Within my player controller are events that enable/disable character movement and display the mouse cursor, so I can use the GUI. Everything works great until a new level loads. Even though the event that disables the moment and displays the mouse cursor executes, I still can control my character with the arrow keys/mouse movement.
In my 1st screenshot are custom events that disable the player controller so I can use my GUI. As soon as the button “Single Player, New Avatar” is pressed, that custom event executes and loads a new level. Then it runs the “Customize Avatar” event which should disable the inputs but doesn’t. The 2nd screenshot shows the Movement Input; with a Branch dependent on the Enable Mouse variable.
What am I missing? Thanks.