I’m trying to assemble a list of every child level (preferably by FName) that my persistent level is capable of streaming, so I can manually do some initialization jiggerpokery to each level when the game starts. Pouring through ULevel | Unreal Engine Documentation I don’t see any specific references to children within the hierarchy, but this must be tracked somewhere- is there anything publicly accessible that would let me assemble a list from within blueprint, or am I looking at hand-writing hundreds of FNames and doing it manually?