I am wondering if the iOS profile for the Mobile Packaging Wizard is supported when running from Windows? The project is BluePrints and I can launch it on device from Windows. This guide doesn’t clearly specify whether or not it is supported, although it does show a Windows path in step 3.
In Unreal beta in 2014 I was able to launch the project through the editor on iOS as long as my device had its provisioning profile and certs set up, and Unreal had its side of those. I haven’t tried it since the beta though.