Does the master sequence support path animation in shots?

…or am I doing it wrong? I can get an object to follow a path in a normal sequence but not nested inside a master sequence. Maybe there is something else I’m missing?

thanks!

That appears to be a bug. I’ve fixed it but it won’t be available until 4.20.

If you are compiling your own ue4, you can grab this changelist: CL#4024562

Thanks for reporting this.