I have a game that saves and loads games from slot. I am attempting to store those .sav files online as backups rather than have them live solely on the device. Thus I need to be able to download and save those files to disk on the device but it seems the location changes when packaging the game and I’m not sure where they’re going.
When I launch the game on device directly from UE4, at runtime, xcode returns several errors as it seems the load game from slot folder it’s trying to access lives outside the sandbox. The path error looks like “…/…/…/MyGame/SaveGames/etc.sav”.
However, In the packaged version I do not get any read write errors in the xcode console readout.
So I am wondering, does UE4 change the location from which it attempts to save and load games when packaged and if so how do I get that locations path so that I can save files to them correctly?