Does the "Export to GLTF" BP function work at runtime?




Using UE 5.3, I’m trying to export the level at runtime. Trying to execute this node results in a crash. Nothing specific in the logs either.

(post deleted by author)


Need to create and assign the GLTFExportOptions object to “Options”. That being empty was the reason for the crash. You can also adjust the options using the same object. Here is a full list of options.