Does the Behavior tree work in multiplayer?

i edited topdown project and uploaded to dropbox but if you want screen shot no problem

in server there is no problem everything working.

in player controller (TopDown Project) im detecting move location and order to move. I am sending location to Character with interface then sending to AIcontroller(TopDownAI). In AI Controller with this setup Move to location is not working. Then I tried Behavior tree but its not working too. In behavior tree i created service its just printing blackboard variable “MoveLocation”. in world settings im using pawn for camera.

and character capsule component collision needs to be “overlap only pawn”