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Does the AttributeSet need to be on the same actor as the AbilitySystemComponent?

I’m still trying to figure out how I want to setup my ability system. I switched from having the AbilitySystemComponent on my character to now having it on the player state because my game is going to be an fps where your character is constantly re spawning and you will be able to change your character each round. if I make the ability system component on the player state then can I still have my attributeset on my character?

When using the Gameplay Ability System does the AttributeSet need to live on the same Actor that has the AbilitySystemComponent?