Does the algorithm know about Epic server crashes ?

I’ve been wondering because of this last map I released that was “gaining traction” right before the crashes and now it doesn’t make any plays, while it’s doing a decent playtime average (20/25)

Feels like the crashes got the CCU count down and that the algorithm puts the blame on the map :person_shrugging:

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.