I read some articles about Replication of UE4, and found the Replication is not effective and it would wastes performance of network.
Everything you ever wanted to know about replication
Performance and Bandwidth Tips
so I want to implement TCP communication by self: add third network library(Libuv,ACE,boost Asio, etc.) into my UE4 server. is there any other way better to process high performance network in UE4?