My Enemy blueprint has a series of attacks that I set a name for each of them, so that my Player character could react to them based on the attack names. Each attack, when hit, causes a specific damage animation.
When I test it, and the enemies attack my player, I’m getting the “Access none” error when trying to reach my enemy’s blueprint to get the names.
-I tried using IsValid node on my Player’s blueprint on EventBeginPlay and it still didn’t work.
-Using the Switch on Name works fine for player hitting enemy, but it’s not working for enemy hitting player. Can somebody help me please? Thanks, in advance.