How does the SpawnActor work? If actor has meshes or sounds will it be loaded in runtime? Or will it load them on start? If it loads in runtime, how can we prevent it? (for i.e. cache all assets when game loads)
How does the SpawnActor work? If actor has meshes or sounds will it be loaded in runtime? Or will it load them on start? If it loads in runtime, how can we prevent it? (for i.e. cache all assets when game loads)