Does slate/UMG support iPad retina resolution

Hi, I’ve been trying out the UMG UI design tool but I can’t seem to create a UI that makes full use of the iPad resolution. The UI’s I have created all appear to be 1024x768 applied on top of the 2048x1536 resolution. The result is a UI that’s not as crisp or clear as it could be. Is there a way to make this work correctly on the iPad? I had similar problems when creating a UI with a HUD blueprint.

I think the issue you’re encountering is that there is no UI scale curve in 4.4. Check out my answer to [ this question], if that’s not what you’re encountering let me know.

You’d change the curve to use 1536 as the scale 1 resolution.

Cheers,
Nick

Nick, you could be right. I’m not really sure myself. I wondered if it had something to do with the point system apple uses. One point is a group of 4 pixels which would explain why everything looks twice as big as I’d expect.